Connor Yarnott
GDD 325: Mechanical Mess
Description:
For my Junior 325 game project at UW-Stout, my team made a 2D platforming arena shooter. I helped facilitate scrum and the agile process, For programming I created an artificial intelligence that players could play against and have as their teammate. I also worked on controller input and made the game compatible with PS4 and Xbox One controllers. I also assisted in some art integration by adding an animation state machine and adding a key framed game objects to help with the look of animation. I also implemented the UI and helped integrate the UI art assets. Overall it was a great experience and I had a lot of fun coding a more complex state machine for the AI, and I hope to explore more AI implementation in the future.
You can download a build of the game here: https://yarnottc7892.itch.io/mechanicalmess