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GDD 200 Project: Tumblin' Terry

Description:

       Tumblin' Terry was the project I worked on for my GDD 200 class.  I worked with a cross-functional team of 3 people, one artist and two programmers, and I also worked with another team of four people to incorporate sound into the game. We used the Unity Game Engine to create our game and overcame many challenges by using development sprints to meet our goals and complete tasks on time. The game consists of 5 levels, including a Mini-Boss and a Final Boss.  The overall development process took 4 months.  During that time I helped incorporate animations and created unique sounds effects for the game. I worked on the Artificial Intelligence for the mini Boss and took the lead role of development for the Final Boss AI.  I also worked on Core Mechanics for the player like slow-motion "Bullet-time" and Gyroscope movement on a mobile device.  I would help facilitate scrum meetings and typically lead the conversation on what needed to get done during the next sprint.    I had a really amazing experience while developing this game and I hope to use the knowledge I gained in future endeavors.  

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