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Connor Yarnott
Game Jam Fall 2018: The Frigid Gust
Desciption:
The Gust was a 48-Hour Game Jam game that I made in Fall 2018. I worked on a team of 4. We had two artists and two programmers. We used the Unity game engine to create the game. I worked on the Inventory system and core player mechanics that involved movement and player animation. I also collaborated with my other programmer to help create the weapons, health systems and pick-ups. Game Jams are one of my favorite events to go to because you can learn a lot in such a short amount of time. I was able to incorporate a lot of the things I learned in this Game Jam into future games, and it helped me improve my skills in game development.
You can check it out here: https://robwill.itch.io/the-frigid-gust-stout-2018
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